The Pegasus and Daybreak expansions introduced four potential mechanics to replace the sympathizer, Pegasus introducing the "Sympathetic Cylon" and "Cylon Leaders agenda cards ", and Daybreak introducing the "Mutineer" and "Cylon Leaders motive cards ". Having tried all of these, the best option for a 4 or 6 player game in my opinion is using a Cylon Leader with motive cards from Daybreak.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Battlestar Galactica base game Sympathizer explanation? Ask Question. Asked 2 years, 10 months ago.
Active 2 years, 10 months ago. Viewed times. Thanks for the answers! Improve this question. Add a comment. Active Oldest Votes. Improve this answer. Zags Zags Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Important: If a player has at least one "You are a Cylon" card, then he is a Cylon player and ignores all "You are not a Cylon" cards that he may have. Once the fleet has traveled at least four distance, each player including revealed Cylon players is dealt one card from the top of the Loyalty deck.
If a player receives a "You are a Sympathizer" card, then he must immediately reveal and resolve it. If he is a revealed Cylon player, then he may first give the card to any other player who then immediately resolves it.
In addition to human and Cylon players, there may be a Sympathizer inside the fleet. The "You Are a Sympathizer" card represents a human or Cylon who wishes to side with the other team, and is only used in a four or six player game.
This card is not added to the Loyalty deck until after the initial Loyalty Cards have been dealt out. A player who receives this card must immediately reveal it. If at least 1 resource is half full or lower in the red zone , then the player is moved to the "Brig" location. This card is then treated as a "You Are Not a Cylon" card. If every resource is more than half full not in the red zone , then this player becomes a revealed Cylon player for the remainder of the game and follows the game turn steps described under "Revealed Cylon Players".
Since he has at least one "You are a Cylon" card, he is a Cylon player. He may reveal himself on his turn as an action to perform the special ability listed on his Loyalty Card. If he does so, he becomes a revealed Cylon player. A player who has a "You are a Cylon" Loyalty Card may reveal it as an action. After a player has revealed himself as a Cylon, he performs the following steps:. If the player had any Title Cards, they are given to a different player see "Line of Succession".
The player receives one random Super Crisis Card. This card remains in his hand and may be played by activating the "Caprica" Cylon location. Super Crisis Cards are treated like normal Crisis Cards, but are immune to all character abilities that affect Crisis Cards. The player's turn then ends, and the current player token is passed to the player on his left.
Note that a player who reveals himself as a Cylon does not draw a Crisis Card at the end of this turn, or any of his future turns. A key element of Battlestar Galactica: The Board Game is the paranoia and tension surrounding the hidden Cylon players. Because of this, secrecy is very important, and the following rules must be observed at all times:. Players may accuse each other of being Cylon operatives at any time. Although these blind accusations have no game rule effects, they can help, or confuse, the human players in their hunt to find the Cylons.
Should one player gain the ability to look at another player's Loyalty Cards, he may choose to keep this information to himself, share it with the group, or even lie about it. Players are prohibited from revealing the exact strength of cards in their hands.
They may use vague terms such as "I can help out on this crisis a little bit", but they may not make more specific statements such as "I am playing 5 piloting". In addition, after a skill check is resolved, players may not identify which cards they played.
The reason for these restrictions is to keep hidden information secret and to protect Cylon players from being discovered too easily.
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