A vast majority of the original machines represent the Universal Century, but so far every universe except Cosmic Era has received at least one original machine. Unlike the popular Super Robot Wars series, G Generation does not limit characters to only piloting machines from their own universe. However, some restrictions still exist. Some machines can only be piloted by characters who belong to certain categories. Other restrictions are plot-based.
Like Super Robot Wars, G Generation allows the player to convince certain enemy characters to join his team. Most of the time, this is represented by being able to save sympathetic characters who were on the losing side of the conflict, such as Gundam 's Bernard Wiseman and Zeta Gundam's Four Murasame.
Other times, the games allow the player to convince characters who would likely never join the heroes. Most G Generation games allow the player to capture enemy machines and add them to his own roster. The console and some PSP G Generation games typically allow the player to capture enemy machines after their mothership is destroyed, while the other handheld games allow capture of damaged machines if they are surrounded by three or more player units.
Featured only in the handheld G Generation games, ID Commands act in a similar fashion to spells in traditional role-playing games, but are based around a character's memorable lines from the Gundam series.
Universal Century characters' Hyper Modes are typically a representation of their Newtype power reaching its peak, while the Alternate Universe series characters' Hyper Modes are usually linked to their Gundams' special systems. History [ edit ] The G Generation series technically began in , when Bandai released a series of six games for Nintendo's Super Famicom console's Sufami Turbo add-on, each focusing on a particular era from the Gundam multiverse.
Series Features [ edit ] The G Generation's most distinctive feature is the fact that the machines are always depicted in a super deformed fashion. Database - every game contains a large database that contain every character and unit that appeared in the game. Includes bonus scenarios for Turn A Gundam.
SD Gundam G Generation-F IF expansion disc for G Generation-F which includes difficult bonus missions, a complete unit encyclopedia, and the ability to freely alter the player's cast of original characters. This Gundam itself is also available in full completion of the game, becoming the only non-UC mecha. In this game, certain mobile suits and battleships will take up a different number of 'tiles' compared to conventional units. This game will also incorporate the 'Haro points' system, which was first introduced in G Generation Portable.
Since "G" was often used as an abbreviation for "Gundam", it was decided that G Generation would encompass a wider scope. There are a total of 42 stages in the game's Situation Mode which highlights certain key events in the Gundam universe from the year U. They even pumped poisonous gases into several colonies, killing all its inhabitants, and then dropping these colonies on Earth.
Unable to tolerate such an act, General Revil leads a fleet of Federation ships into space to confront the Zions. This battle is known as the "Battle of Rum". Includes bonus scenarios for Turn A Gundam. Game Modes: - Multi-Situation mode: Story mode that features different stories.
Manufacturer's description: Became a popular high-volume simulation excels previous "G Generation" third series! Features: Third person perspective. CDR Driver 1. There are others that will work better or worse for your particular hardware. We provide you with one working set-up so that you may get the game up and running, hassle-free. We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information.
You will find instructions on how to proceed. Japanese Menus and gameplay are in Japanese. Official Title. Common Title. Serial Number s. Tactical RPG. Tom Create.
0コメント